Archives

All posts for the month June, 2012

Finally! It seems like the last few months have lasted longer than 5th edition has been out. Sixth edition 40k is here and I want to post my State of the Imperium address.

It seems that every time I am inspired to build an army or grow an existing one there is rumor of a release coming soon for that army. So, I hold off. About 2 years ago I started a Tau army, by the time I got to the battlesuit I heard that Tau would be coming soon. At this point I put them on hold as I didn’t want to select a load out for my suit without considering the new codex. Hell, I had a feeling they would change the suit entirely too. Now that 6th is here and it is the beginning of a new era in 40k I can once again plan and build my armies with these rules in mind. Including a brand new one. Here are my plans that should carry me through until 7th edition is released.

Off the heals of the Grey Knight codex launch I built a GK army that I am currently finishing up. My last squad of terminators is about 50% done and I’m building the Landraider now. On it’s way to my home as we speak is a Stormraven and Razorback as well as some Forgeworld bling for them. Eventually I will secure a Librarian and maybe Crowe and this will complete my GK army for now. Don’t get me wrong, there is a lot of stuff here and will probably take me to the end of the year to finish.

While I am in the process o finishing my Knights GW will most likely release either the Tau or Dark Angel codexes. This will ultimately determine which army is next. My feeling is that DAs are next.

The first army that I’ve collected has been Dark Angels. I have owned them since 2nd ed. Through the years I have purchase one of these and one of those. Most recently I have commissioned GMM Studios to finish out the army with what ever units I was missing from the codex. I now have pretty much one of everything. Not a great way to build an army so with the release of 6th and the rumor that new DAs are a close launch, I intend to optimize this army. I will select the units that I have and that fit DAs new codex and build from that. This will ultimately be my primary force. Any stragglers will be put aside for a vanilla space marine army, which will be built at a much later date.

As for the Tau, I don’t have enough to make an army list yet. Painted, I have a stealth squad, warrior squad, 8 Kroot and 2 hounds plus, some drones. On deck is a devilfish that might need to be repainted, I don’t know. I spent a lot of time painting it one way and while it’s 2/3ds complete, I’m not sure I can paint all the Tau vehicles in that way, it’s just too time-consuming. And when I finish my GK vehicles (with the airbrush) I may have a newer quicker better method for painting them. Oh well. In waiting, I have a suit, a squad of warriors, and another box of Kroot, as well as 4 more from the battle force.

After all these armies are complete and in the background I will be building a new army to field. I haven’t bought any of the models yet or even settled on a list but I came to a conclusion on a codex. While I work on all the other projects I will slowly be building lists as well as research on the net.

So these are my modeling projects throughout 6th. Outside of that, the hopes for my experience with 6th edition are to continually post my progress on this site, game more in the local store as well as play regularly (at least once a week at home), visit stores outside my area and game there. Possibly enter some local tournaments and eventually attend Adepticon in chicago. I expect 6th ed. to take me outside my comfort zone of this hobby.

With that I will say, I look forward to the new 40k. I have adapted since 2nd edition and although there will be things I dislike about it, I will ultimately stick with it. All the nay sayers should remember this is not just a game of rules but one of collecting, hobby and fun.

Let’s start by saying, I might have been a little optimistic. Although the campaign might have been planned out, the weekend sure wasn’t. I play so little of 40k that the battles, although not long, were more time consuming than I thought. After Tom arrive I realized that planning out the weekend around the battles would be too much, especially for Tom who was up for about 24 hours at this point. We scrapped the campaign and instead just played 2 games. An 1850 and a 3000 point.

Now I would love to be all narrative about the battle reports here but there was just too much going on so I’ll be brief. Plus, I really don’t think it would make for an interesting story… at least for me anyway. There are just some things you don’t want to re-live. So without further ado, I bring you a look into the games and conclusion of this post.

Game One: 1850
My DAs are a mix of mostly scouts and marines. I added in a few new things to try out like my scout bikes. I also had a stern guard squad with a librarian inside a land raider, a vindicator, a predator, etc. I’m facing a Chaos army that is made up of 2 squads of plague marines, 1 beserker, 1 chosen, an obliterator, defiler, etc.

The game starts with turn one were nothing really happens. Both side’s Rhinos are immobilized or destroyed and it’s a race for Chaos to get in combat and me to out shoot him. Here is where it al goes wrong. At the end of turn 2, my squad of sternguard and librarian jump out of the land raider in attempt to gun down the approaching plague marines with hellfire rounds. My Librarian successfully casts null zone and force dome. After a little back and forth, the sternguard lose about half their men while the plague marines lose maybe one. Immediately a plague marine bursts into a greater demon and assaults the sternguard. From this point on my rolling takes a dump all over me. Out of something like 20 possible hits in combat, like 2 wound, the demon gets 3, which apparently is enough for my elite sternguard to get caught in a sweeping advance. They take the librarian with them.

From this point on my dice rolls suck. The units that stand out the most on my side were the scout squad that infiltrated the difficult terrain (they managed to survive until the last turn where they were killed. They even got some kills too). The game ended turn 5, something like 9 to 4 kill points.

Game Two: 3000
I started this game more optimistic. Killed some obliterators, felt my guys were positioned well. Turn one ends pretty good for me. One mistake ruins my chances for the win. 3rd turn my Vanguard Vets make a heroic intervention and charge a squad of Thousand Sons and struggles to take out 1 guy. My rolls suck so bad that on the charge a 10 man squad of Vets (with around 38 possible hits)  gave me like 10 hits and 3 wounds. Chaos turn 3, a Demon Prince joins the fight and I lose by like 3 wounds (only one dying), and get caught in a sweeping advance. The mistake here is, I forgot that bringing Lysander makes the army Stubborn. Without the negative modifiers I would not have  failed the LD test and therefore might have killed a Thousand Son or wounded a Demon Prince. I certainly did not expect to win that fight but I would have definitely tied both up for a while.

After the Vanguard fiasco I was pretty down on my chances as well as my luck, but on turn 4, something happened. My positioning of things lined up and I was able to put down some squads. Basically the right flank was cleared of threats other than an immobilized Landraider.

The game ended on turn 5 in a tie. I had the feeling that I would have lost this fight had it continued. I was facing 2 terminator squads with one squad of scouts, half a squad of marines, a land speeder and a dreadnought. I think the biggest problem I had with both these games is making optimized lists. Basically I used what I had and my entire space marine collection consists of 1 of every unit. I struggled to put together 2 tac squads. If it was optimized I would make better selections, don’t think I would have taken the bike squads or predator. Also spent a lot on upgrading to use points. Also had too many scouts. It was like bringing a knife to a gun fight.

All my hobby work comes to an end for the weekend. I’ve been working on and prepping for a 2 day long campaign. Tom (Chaos) and I (Dark Angels, counts as Space Marines) go head to head in a semi narrative campaign in what will probably be the last, most intensive fighting I have ever done in 5th edition. This will be the first time I played with mission objectives or even used the battle missions.

The campaign should be about 5 games in total with varying point limits. The campaign is flow chart style and is available in the link right below the set up. Because this is my first campaign ever played and made. I tried to keep it real simple and use the battle missions for Chaos, Space Marine and even from the rulebook. Not exactly sure what the winning conditions are as these will be discussed with Tom. I’m thinking a total of kill points and objective points though out the campaign.

The set up: The Dark Angels are hunting down a fallen through the Helican Subsector. While on patrol they are called in to support a small Ultramarine force on Justice Rock. During thier travel towards the planet they intercept a call from what they believe is a Fallen they are searching for. In the transmision the Fallen explains that he will be traveling to Avignor. The Dark angels believe this is a good opportunity to surprise and capture the Fallen while squashing any plans to assist the Chaos. The Dark Angels make planet fall on Avignor and quickly realize why the fallen is headed there. It seems the Chaos forces are gathering here to make an assault on Justice Rock in hopes to stomp the Ultramarines. When the Angels move in to engage, the Chaos confront them with more than they expected.

Hunt for the Fallen Campaign